Scientometric analysis of research on eSports from 2007 to 2017
Artículo de revista
2018-08-30
Contemporary Engineering Sciences
Bulgaria
A scientometric analysis about eSports publications from 2007 to 2017 was carried
out. HistCite was used to analyze the data collected from Web of Science during
the period mentioned. The results suggest that eSports research has increased during
the 11 years of study; the country with the highest number of publications was the
United States of America, with eight institutions predominant in the number of
publications. Most of the articles and the highest local score of total citations come
from countries where eSports are considered sport; the top three journals with the
most publications were International Journal of Gaming and Computer-Mediated
Simulations, Games and Culture and Psychology of Sport and Exercise, where the
top three journals with the highest TLCS are Games and Culture, New Media &
Society and Computers in Human Behavior.
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Scientometric analysis of research on eSports from 2007 to 2017.pdf
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Título: Scientometric analysis of research on eSports from 2007 to 2017.pdf
Tamaño: 570.5Kb
PDFLEER EN FLIP