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dc.contributor.authorCamargo Vanegas, Josué
dc.contributor.authorCárdenas-Gutiérrez, Javier Alfonso
dc.contributor.authorValencia Ochoa, Guillermo
dc.date.accessioned2021-11-23T20:57:15Z
dc.date.available2021-11-23T20:57:15Z
dc.date.issued2018-08-30
dc.identifier.urihttp://repositorio.ufps.edu.co/handle/ufps/1316
dc.description.abstractA scientometric analysis about eSports publications from 2007 to 2017 was carried out. HistCite was used to analyze the data collected from Web of Science during the period mentioned. The results suggest that eSports research has increased during the 11 years of study; the country with the highest number of publications was the United States of America, with eight institutions predominant in the number of publications. Most of the articles and the highest local score of total citations come from countries where eSports are considered sport; the top three journals with the most publications were International Journal of Gaming and Computer-Mediated Simulations, Games and Culture and Psychology of Sport and Exercise, where the top three journals with the highest TLCS are Games and Culture, New Media & Society and Computers in Human Behavior.eng
dc.format.extent09 páginasspa
dc.format.mimetypeapplication/pdfspa
dc.language.isoengspa
dc.publisherContemporary Engineering Sciencesspa
dc.relation.ispartofContemporary Engineering Sciences
dc.rights© 2018 Josue Camargo Vanegas, Guillermo Valencia Ochoa and Javier Cardenas Gutierrez. This article is distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.eng
dc.sourcehttp://www.m-hikari.com/ces/ces2018/ces69-72-2018/87352.htmlspa
dc.titleScientometric analysis of research on eSports from 2007 to 2017eng
dc.typeArtículo de revistaspa
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dc.identifier.doihttps://doi.org/10.12988/ces.2018.87352
dc.publisher.placeBulgariaspa
dc.relation.citationeditionVol.11 No.70.(2018)spa
dc.relation.citationendpage3471spa
dc.relation.citationissue70(2018)spa
dc.relation.citationstartpage3463spa
dc.relation.citationvolume11spa
dc.relation.citesVanegas, J. C., Ochoa, G. V., & Gutierrez, J. C. (2017). Scientometric Analysis of Research on eSports from 2007 to 2017. Contemporary Engineering Sciences, 11(70), 3463-3471.
dc.relation.ispartofjournalContemporary Engineering Sciencesspa
dc.rights.accessrightsinfo:eu-repo/semantics/openAccessspa
dc.rights.creativecommonsAtribución 4.0 Internacional (CC BY 4.0)spa
dc.subject.proposaleSportseng
dc.subject.proposalscientometricseng
dc.subject.proposalvisualization analysiseng
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dc.type.contentTextspa
dc.type.driverinfo:eu-repo/semantics/articlespa
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oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85spa
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