Delay spread estimation using a game engine ray based model in indoor scenario at 5 GHz
Artículo de revista
2016-03
ARPN Journal of Engineering and Applied Sciences
Inglaterra
In this paper we show the results of a simulation of channel parameters using a Game Engine Ray based tool,
developed by our group, which has been evolving during last few years. We show simulation results and compare it with
a set of measurements for an indoor scenario, in the band of 5.4 GHz. We found a good match between the rays based
tool and measurements for Delay Spread. Also, we show the use of an Open Source 3D modelling tool for the scenario
building, showing the flexibility of the XML description language for this kind of scenarios.
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Delay spread estimation using a Game Engine Ray based model in indoor scenario at 5 GHz.pdf
Título: Delay spread estimation using a Game Engine Ray based model in indoor scenario at 5 GHz.pdf
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Título: Delay spread estimation using a Game Engine Ray based model in indoor scenario at 5 GHz.pdf
Tamaño: 366.2Kb
PDFLEER EN FLIP