Indoor propagation using a game engine ray-based model in indoor scenario at 5.4GHz
Artículo de revista
2016-07-07
IEEE Institute of Electrical and Electronics Engineers
China
The results of a simulation of signal propagation strength
in indoor environment using a game engine ray-based tool and use of an
open source 3D modeling tool for scenario building are presented in this
paper, showing the flexibility of the XML description language for this
kind of scenario. We show simulation results and compare them with an
extensive set of measurements for an indoor scenario with multiple
materials in the 5.4GHz band, obtaining a good match between the raybased tool and measurements of received power. We found also that
constitutive parameters have an important effect on the simulation
results and made some small adjustments to improve results.
Descripción:
Indoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4GHz.pdf
Título: Indoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4GHz.pdf
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Título: Indoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4GHz.pdf
Tamaño: 397.2Kb
PDFLEER EN FLIP