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Indoor propagation using a game engine ray-based model in indoor scenario at 5.4GHz
dc.contributor.author | Gomez Rojas, Jorge | |
dc.contributor.author | Navarro C., Andres | |
dc.contributor.author | Guevara_Ibarra, Dinael | |
dc.contributor.author | Parada, Diego A. | |
dc.contributor.author | Vargas, Jose O. | |
dc.contributor.author | Gimenez Gandia, Jordi Joan | |
dc.contributor.author | Cardona, Narcis | |
dc.date.accessioned | 2021-11-11T21:06:30Z | |
dc.date.available | 2021-11-11T21:06:30Z | |
dc.date.issued | 2016-07-07 | |
dc.identifier.uri | http://repositorio.ufps.edu.co/handle/ufps/910 | |
dc.description.abstract | The results of a simulation of signal propagation strength in indoor environment using a game engine ray-based tool and use of an open source 3D modeling tool for scenario building are presented in this paper, showing the flexibility of the XML description language for this kind of scenario. We show simulation results and compare them with an extensive set of measurements for an indoor scenario with multiple materials in the 5.4GHz band, obtaining a good match between the raybased tool and measurements of received power. We found also that constitutive parameters have an important effect on the simulation results and made some small adjustments to improve results. | eng |
dc.format.extent | 05 páginas | spa |
dc.format.mimetype | application/pdf | spa |
dc.language.iso | eng | spa |
dc.publisher | IEEE Institute of Electrical and Electronics Engineers | spa |
dc.rights | © Copyright 2021 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions. | eng |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | spa |
dc.source | https://ieeexplore.ieee.org/abstract/document/7504288 | spa |
dc.title | Indoor propagation using a game engine ray-based model in indoor scenario at 5.4GHz | eng |
dc.type | Artículo de revista | spa |
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dc.identifier.doi | https://doi.org/10.1109/VTCSpring.2016.7504288 | |
dc.publisher.place | China | spa |
dc.relation.citationissue | (2016) | spa |
dc.relation.cites | Gomez, J., Navarro, A., Guevara, D., Parada, D. A., Vargas, J. O., Gimenez, J. J., & Cardona, N. (2016, May). Indoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4 GHz. In 2016 IEEE 83rd Vehicular Technology Conference (VTC Spring) (pp. 1-5). IEEE. | |
dc.relation.ispartofjournal | IEEE Institute of Electrical and Electronics Engineers | spa |
dc.rights.accessrights | info:eu-repo/semantics/openAccess | spa |
dc.subject.proposal | Channel estimation game engine | eng |
dc.subject.proposal | indoor estimation channel | eng |
dc.subject.proposal | power received | eng |
dc.subject.proposal | ray launching | eng |
dc.type.coar | http://purl.org/coar/resource_type/c_6501 | spa |
dc.type.content | Text | spa |
dc.type.driver | info:eu-repo/semantics/article | spa |
dc.type.redcol | http://purl.org/redcol/resource_type/ART | spa |
oaire.accessrights | http://purl.org/coar/access_right/c_abf2 | spa |
oaire.version | http://purl.org/coar/version/c_970fb48d4fbd8a85 | spa |
dc.type.version | info:eu-repo/semantics/publishedVersion | spa |