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dc.contributor.authorGomez Rojas, Jorge
dc.contributor.authorNavarro C., Andres
dc.contributor.authorGuevara_Ibarra, Dinael
dc.contributor.authorParada, Diego A.
dc.contributor.authorVargas, Jose O.
dc.contributor.authorGimenez Gandia, Jordi Joan
dc.contributor.authorCardona, Narcis
dc.date.accessioned2021-11-11T21:06:30Z
dc.date.available2021-11-11T21:06:30Z
dc.date.issued2016-07-07
dc.identifier.urihttp://repositorio.ufps.edu.co/handle/ufps/910
dc.description.abstractThe results of a simulation of signal propagation strength in indoor environment using a game engine ray-based tool and use of an open source 3D modeling tool for scenario building are presented in this paper, showing the flexibility of the XML description language for this kind of scenario. We show simulation results and compare them with an extensive set of measurements for an indoor scenario with multiple materials in the 5.4GHz band, obtaining a good match between the raybased tool and measurements of received power. We found also that constitutive parameters have an important effect on the simulation results and made some small adjustments to improve results.eng
dc.format.extent05 páginasspa
dc.format.mimetypeapplication/pdfspa
dc.language.isoengspa
dc.publisherIEEE Institute of Electrical and Electronics Engineersspa
dc.rights© Copyright 2021 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.eng
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/spa
dc.sourcehttps://ieeexplore.ieee.org/abstract/document/7504288spa
dc.titleIndoor propagation using a game engine ray-based model in indoor scenario at 5.4GHzeng
dc.typeArtículo de revistaspa
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dc.identifier.doihttps://doi.org/10.1109/VTCSpring.2016.7504288
dc.publisher.placeChinaspa
dc.relation.citationissue(2016)spa
dc.relation.citesGomez, J., Navarro, A., Guevara, D., Parada, D. A., Vargas, J. O., Gimenez, J. J., & Cardona, N. (2016, May). Indoor Propagation Using a Game Engine Ray-Based Model in Indoor Scenario at 5.4 GHz. In 2016 IEEE 83rd Vehicular Technology Conference (VTC Spring) (pp. 1-5). IEEE.
dc.relation.ispartofjournalIEEE Institute of Electrical and Electronics Engineersspa
dc.rights.accessrightsinfo:eu-repo/semantics/openAccessspa
dc.subject.proposalChannel estimation game engineeng
dc.subject.proposalindoor estimation channeleng
dc.subject.proposalpower receivedeng
dc.subject.proposalray launchingeng
dc.type.coarhttp://purl.org/coar/resource_type/c_6501spa
dc.type.contentTextspa
dc.type.driverinfo:eu-repo/semantics/articlespa
dc.type.redcolhttp://purl.org/redcol/resource_type/ARTspa
oaire.accessrightshttp://purl.org/coar/access_right/c_abf2spa
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85spa
dc.type.versioninfo:eu-repo/semantics/publishedVersionspa


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