Now showing items 1-3 of 3

    • GPU acceleration and game engines for wireless channel estimation in millimeter waves 

      Gomez Rojas, Jorge; Navarro, Andres; Guevara_Ibarra, Dinael; Pascual-Garcia, Juan (ElectronicsSuiza, 2019-10-05)
      In this article, the intended purpose is to show an innovative technique for estimating the MIMO channel at millimeter wave bands, candidates for mobile 5G technology, by using hardware acceleration, game engines and ...
    • Indoor propagation using a game engine ray-based model in indoor scenario at 5.4GHz 

      Gomez Rojas, Jorge; Navarro C., Andres; Guevara_Ibarra, Dinael; Parada, Diego A.; Vargas, Jose O.; Gimenez Gandia, Jordi Joan; Cardona, Narcis (IEEE Institute of Electrical and Electronics EngineersChina, 2016-07-07)
      The results of a simulation of signal propagation strength in indoor environment using a game engine ray-based tool and use of an open source 3D modeling tool for scenario building are presented in this paper, showing ...
    • A proposal to improve ray launching techniques 

      Navarro, Andres; Gomez Rojas, Jorge; Guevara_Ibarra, Dinael (IEEE Antennas and Wireless Propagation LettersEstados Unidos, 2018-11-23)
      In this letter, we demonstrate the implementation of an algorithm to model three-dimensional ray launching. A fixed-size reception sphere and cylinder are used in conjunction with numerical methods to simulate multipath ...